How to get to the port of the Red Templars. Dragon Age: Inquisition - Walkthrough: Storm Coast - Non-Plot Quests

Computer game in the RPG genre, the third part of the series Dragon Age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition to this, in different points Unusual rifts open in the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Stormy Coast

Inquisition scouts report the presence of a small group on the northern coast of Ferelden Gray Guardians. The appearance of the secret order coincided with the opening of the breach; perhaps representatives of the guards have important information at their disposal.

Putting things in order

The Inquisition soldiers went to meet the robbers, but the NPCs disappeared before reaching the place. We move to the mark on the map and in the area of ​​​​the Big Bay we find a small abandoned hut, on your way your squad will have to fight with members of the Blades of Hessarian.


Inside the room we find the bodies of Inquisition soldiers and map the area where the location of the Blades camp is marked. We go to the target mark and engage in battle with a group of robbers, clear the area and complete the task.


Rips on the coast

After establishing a camp on the Storm Coast, the Herald will have to close several ruptures in this area. Do not forget about the possibility of influencing the portal, after which all the demons are in the “camp” for several seconds.


On the way to the portal in the Big Bay area, you can watch a battle between a giant and a dragon. You can wait until the representatives of the local fauna sort things out; after the dragon escapes, we attack the giant (you should be careful of being hit by a boulder).


Guardians of the Coast

Inquisition scouts report presence Gray Guardians in the coastal area, it is necessary to examine several areas for traces of a secret order in the area of ​​the camp in a small bay. As soon as the Herald is in the target area, you must use search to discover clues (the pointer under the main character will indicate the direction the main character is interested in diaries members of the order).


Coastal hold

The Herald must find more places for camps, this will strengthen the influence of the Inquisition in the area (you can also quickly move between camps). As you open new transshipment bases, you receive tasks to destroy gaps in a new area.


Gaps near the cascade

After creating a camp on the driftwood bank, scouts will report on gaps that need to be closed (the shadow portal is located in the waterfall cave).


Shards on a stormy shore

The main characters continue to search for fragments of the artifact; there are also several Ocularum, which will indicate the location of the components.


Iron: Storm Coast

The University of Orlais asks the Inquisition to find samples of metals from the Storm Coast for study ( coil is an ore that can be found on large boulders).

Applications for rescue

Ships washed ashore can be brought to normal condition and use it for the needs of the Inquisition, the main character’s task is to find resources for repairs ( deep hunter- this is a small lizard that can be found in the caves in this location).


In the future, you will have to return to this location, since on the shore there is a fortress of the red Templars, deposits of red lyrium and the Dragon’s lair, but you will not be able to go further at this stage.

In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have remained at the old camps. There are two destroyed Order camps on the Storm Coast.


Red waters

After completing the task "Templars on the Storm Coast" a passage will be cleared for the main characters to the old dwarf fort on the shore. Now the Inquisitor and his squad will have to suppress the resistance of the Red Templars and clear the old fort.


Next, the player can go to the island where the Dragon lives. Vinsomer uses electricity as his main element; a level 19 dragon is vulnerable to spirit magic.


Forbidden oasis

The investigation of a mysterious artifact led the Inquisition to the Forbidden Oasis, in the center of which there is an ancient elven temple.

Rips in the oasis

Inquisition scouts noticed active explosions in the area Dust fall and in the valley next to the road Du Lac. The Herald and his squad must suppress the resistance of the demons and close the shadow portals.


Breaks high and low

After creating a camp in the oasis main character receives information about the presence of two gaps in the area; to increase the influence of the Inquisition, the portals must be closed.


Serpentine: Forbidden Oasis

The University of Orlais has requested metal samples from the Inquisition for study from the Forbidden Oasis location ( lustrin- ore that can be found on large boulders).


Shards in the forbidden oasis

The Herald continues to search for fragments of the artifact; there are also several Ocularums at the oasis location, which will indicate the location of the components.


Temple of Pride

The collected artifact fragments have a connection with the ancient elven Temple Solasan. The entrance to the mysterious structure is located in the center of the Forbidden Oasis under the waterfall. The door will open if there are 6 fragments.


After completing the task " Temple of Pride", the main characters will have to complete several side tasks ( Calm the Spirit, Endure the Cold, Conquer the Fire), the reward is resistance to various elements. Doors will open if there are fragments, which can be collected at various locations.


Val Royeaux

Rumors of the Inquisition's activities in the Hinterlands spread beyond the kingdom of Ferendel. Priestesses The churches are ready to meet with representatives of the new order. Residents Val Royeaux and the Church, fearing the Messenger, turned to Templars for the purpose of protection from the Inquisition. We move towards the target mark and enter into a verbal altercation with representatives of the Church. Next, the Lord Seeker appears Lucius Corin, who leads the Templars out of the city, leaving Val Royeaux unprotected.


At the exit from the city, the main characters are met by a sorceress Fiona, the head of the rebel magicians, who proposes to enter into an alliance (Task In Secret,). The meeting should take place at Redcliffe, which in turn will allow penetration into a previously closed settlement.


On the upper level of the city there is a merchant who offers to purchase a “pig in a poke” for 10,000 gold. Purchasing (animal statue) gives access to the task " Big?» on the global map.

Red Jenny's Friend

After meeting with the Templars in the central square, the Herald receives an arrow with a message in which the main character is advised to examine several places in different areas of the city (market, eatery and pier). Need to search red scarves, the collected clues point to a place nearby Val Royeaux.


Go to the global map and go to the location " Secluded courtyard" Next, we enter into battle with the mercenaries and meet the archer Sir, which will join the Inquisition (will become available for selection when creating a squad).


Imperial Sorceress

In Val Royeaux, the main characters are met by a messenger who conveys an invitation to the Herald to the Ghislain estate. We go to the global map and go to a new location, after a short dialogue the sorceress Vivien will join the ranks of the Inquisition (available as a squad member).


Josephine tries to fix the sad financial position his family, messengers were sent for this purpose, but the addressee did not receive the documents sent. The Inquisitor needs to go to Val Royeaux and visit Count Boisvert, as he claims to have information that will allow him to find the bandits. During the meeting, it turns out that the Orlais League of Assassins has a contract according to which the Montilier family must not return to Val Royeaux under any circumstances. However, the people who entered into this contract are long dead. We return to the Skyhold fortress, Josephine offers to find the descendants of the du Parquette family and assign them a title so that they, in turn, can cancel the contract. Leliana offers to enter the lair of the House of Rest and destroy the document.


At command headquarters we carry out a search task receiver, then we return to Val Royeaux and talk with Countess Dionne. We return to Skyhold and perform a service for Judge Val Royeaux.


After which, we again go to the command headquarters and complete the task “Talk with the Minister of Belize.” The Inquisitor will have to convince the minister to restore the title. Finally, we meet Josephine in Val Royeaux and complete the task.

Close attention

The Inquisition turned its attention to its closest associates Coryphea. Calpernia leads the Venatori, you need to go to Val Royeaux and find a merchant who has information. In the house of Vicinius, the main characters will have to face the Venatori, who have already managed to kill the merchant.


We search the house for crystal fragments, return to Skyhold and talk with Leliana. Inquisition scouts are tracking down the slaves who were handed over to Calpernia. At this stage, we go to the forge and talk with Dagna. The found memory crystal was restored, moreover, Dagna was able to extract the recorded memories.


The task will become available at the command headquarters - install a crystal at the Venatori headquarters. We talk with Leliana, the Inquisitor again witnesses a conversation between Corypheus and Calpernia.


At this stage, the main character needs to give instructions to Leliana; the Inquisition intelligence officers will have to find information that will allow us to establish the location of the temple Dumat. During the exploration of the new location, the Inquisitor will meet with the Tevinterian Master Erasthenes, a specialist in the ancient gods, whom Corypheus imprisoned in the temple. It is also worth paying attention to memory crystals.


Returning to the shelter, the Herald will have to make a choice between two factions - the rebel magicians and the templars (The task “The Danger Has Not Passed” will be completed). Leliana will also report Gray Warden, which was seen in the Ferendel Hinterlands. This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varrick, leliana, imperial sorceress, red jenny's friend, sir, val royeaux, lucius corin, forbidden oasis, rifts in the oasis, rifts high and low, temple pride, calm the spirit, endure the cold, conquer fire, stormy shore, restoring order, gray guards, ruptures on the coast, ruptures near the cascade, requests for rescue

The task is given automatically. To carry it out on the command table, you must activate the corresponding operation by spending influence points. This will open up a new area. Go there and complete the quest.

Putting things in order

The quest is given immediately upon arrival at the Storm Coast location. We go to the indicated place on the map, kill the enemies and go into the house. We examine everything and read all the records. From this point on, there are two ways to complete the quest. Just go to the camp and kill everyone there, or create a coat of arms of mercy and challenge the leader to a duel. Having collected everything you need for the coat of arms, go to the request fulfillment table in the camp. Having created the coat of arms, wear it as an amulet, and go to the camp of the Blades of Hessarian. In this case, only the leader and the dogs will oppose you. After killing their leader, the Blades of Hessarian will be able to become agents of the Inquisition.

Guardians of the Coast

The task is given automatically. To complete it, visit the four areas marked on the map and, when the mini-map starts flashing, use the [ key v ] find any guardian item. Finding all four will complete the quest.

Hunting the Darkspawn

Issued after completing a certain number of story quests. Be sure to take a mage into your squad. Visit the four places indicated on the map and close the passages through which the creatures of darkness come out. Once you close everything, the quest will end.

Red waters

Given after the operation is completed “Red Templars on the Storm Coast” on the command table (requires a hero level of at least 17). Go to the Storm Coast location and go north to the previously sealed door. We go into the cave and kill all the red templars and creatures of Darkness there. After clearing the cave, the quest will automatically complete. To destroy the last vein of red lyrium, you need to open the closed passage with the red templar's key. This key will appear after destroying the templars in the first hall from the entrance or after it, near two boats.

At the pier of the last hall there is a boat on which you can sail to the island of the Dragon of Winsomer.

Shining Key

During recreational walks along the sea coast, you can stumble upon a Rebel Mage, from whose body a Shining Key falls. This magician does not have a specific habitat; he wanders throughout the entire location, so you can meet him anywhere. After you pick up the key, you will need, like Pinocchio, to find the treasured door that it unlocks. Go to the Apostate Shore area and in the hut standing there, open the treasured door with the key.

Dragon Age has such a sonorous name for a reason - the most interesting and memorable creatures in this game are, without a doubt, dragons. In the first part of the game, we remember Flemeth, the High Dragon on the Mountain Top and the Archdemon, besides them there were also smaller dragons. In the second part there was only one high dragon. The battles with these creatures were interesting and exciting, but in the third part it completely resembles a boss from some MMORPG.

Just the appearance of a dragon somewhere in the distance is an unforgettable sight, it’s done so well (unlike everything else). The behavior of the dragon and in general everything connected with it is done somehow vividly and realistically - they will let us know in advance where the dragon’s lair is, we will understand its approach by the mighty flapping of its wings, and finally the baby dragons will convince us of the correct path.

Yes, you can go at the dragon and die from one blow, or you can go too late and take this lizard to the lungs. When the difficulty and level match the required level, then the battle itself becomes truly interesting. The dragon doesn't just bite and flap its wings, it kicks with its hind legs, beats with its tail, recoils from too violent attacks, and sometimes uses its special abilities.

IN Dragon game Age: Inquisition will give us as many as 10 High Dragons to be torn to pieces. For their genocide you can get a lot of influence points, experience and loot (purple things fall from the dragons, not just one at a time, but several at a time). When fighting with dragons, you should remember that sometimes they will bomb from the air with their breath, causing quite a lot of damage when hit, and it will not necessarily be fire. It’s quite easy to dodge a flying projectile... with the character we’re playing for, but our nearby comrades will constantly come under fire.

All flying lizards can use the whirlwind ability (they begin to flap their wings and suck the entire group towards them). At the same time, the dragon does not do much damage, but it spoils the location quite a bit; it is better to retreat further away with your lightly equipped damage dealers. Well, let's say the archer has a wonderful rebound. In close combat, a dragon can painfully bite, hit with its paw or kick a cunning hero standing behind him; don’t forget about the tail, which the dragon also does not hesitate to use. In addition, when the dragon’s health is brought to a certain state, this same dragon can fly into the air, turn on protection, or use another of its abilities, depending on the type of dragon.

You can also attack individual parts of the dragon, but directing the damage of the entire group to a certain point is quite problematic. Despite this, having knocked out a limb, the dragon will lose some of its maneuvers, despite the fact that common life it will also decrease,

Types of dragons

Fereldan hellebore

Level 12
Where to find: Hinterlands, we go from the camp near Sunset to the northeast into the passage between the rocks.
Element and resistance: Fire
Vulnerability: Cold

Tips: Frosty uses a mass stun for a short time, summons cubs running from different directions (I lured them towards myself and shot them with a bow). Periodically it takes off, bombarding a large area with fire; it is difficult to dodge this, because the earth will burn for quite some time. If you really get confused, it’s better to go downstairs, where there will be more space. The dragon has no defense, so when it lands, we take out the change and insert everything we can. The dragon will also sit on the ledges, where archers and magicians are useful, and when finished, it will sit on the large ledge in the north. The biggest danger is fire bombardment and small dragons, but if you dress against fire, take magicians' staves on the ice and take out the change in time, then the dragon is quite easy.

Northern hunter

Level 13
Where to find: Crestwood, southwest of the Three Trout Farm camp. Along the way, you will come across a manor at the top of the slope - from there you can see the ruins in which the dragon lives.

Vulnerability: Spirit Magic

Tips: The Northern Hunter attacks with lightning. There is no defense, it does not fly away. Distinctive ability: knows how to create an electrical “storm” on the field, which is attached to each of the party members and lasts for some time, periodically activating “chain lightning”.

Deep High Dragon

Level 14
Where to find: Western limit, southwest. To summon this beast, you need to complete the quest of the dragon master Frederick, who stands near the camp at the Nazer Pass. Having dealt with the bandits, we will have to find the Tevinter tome about dragons (this lies in the Windless Ruins in the left room on the pedestal). After translating the tome, you will need to place bait on the plateau south of the camp and the dragon will come to meet you.
Element and resistance: Fire
Vulnerability: Cold

Tips: The dragon loves her fiery breath very much and is not going to fly away from you anywhere. Sometimes uses defense, but is generally inactive.

Gamordan Buregon

Level 15
Where to find: Sacred Plain, we go to the northeast. To open a passage to the desired area, you need to complete the operation at the headquarters to clear the passage. The dragon lives and enjoys life in the farthest part of the swamps.
Element and sustainability: Electricity
Vulnerability: Spirit Magic

Tips: He really likes to throw electric bombs, and if it hits the water, little damage will be done to you, even if you are standing at a sufficient distance from it, but in the same body of water (laws of physics about electrical conductivity, yeah). It also flies into the air at least three times to try to “fry” you with bombs from a distance. Doesn't use defense.

Great Mistral

Level 17
Where to find: Emerald graves, go north from the camp in Kamenzhuti to the cliff (landmark - a large white tree and ruins)
Element and resistance: Cold
Vulnerability: Fire

Tips: Our Mistral is a fan of flying. Ice bombs will fly at us from above, but they won’t do so much damage that we should be very afraid of them, and the small cubs won’t attack us, so we can run around a little. He uses defense, although rarely. Particularly dangerous is the ice breath, which can easily kill a dead archer, and a fairly simple dragon.

Winsomer

Level 17
Where to find: Storm Coast, first of all you need to storm the fortress of Derwin Mouth in the west. There will be a boat at the far pier that will take you to Dragon Island
Element and sustainability: Electricity
Vulnerability: Spirit Magic

Tips: He often engages defenses and generally behaves quite agile. Doesn't like to fly, there's no mass stunning either, instead there are electric bombs and breath. Can create an electrical storm on the field.

Sand Mourner

Level 20
Where to find: Whistling Wastes, west of the Sand Cliffs camp. The dragon sleeps peacefully in front of the entrance to Fairel's tomb. If you are completing a quest, it will be difficult to miss such an attraction.
Element and resistance: Fire
Vulnerability: Cold

Tips: The dragon does not fly away, but behaves very mobile. He actively engages the defense and often calls on his cubs. Uses fire breath and sets the area on fire with bombs.

Hivernal

Level 19
Where to find: Emprise du Lyon, west. The area becomes accessible after the completion of the operation at the command headquarters to restore the destroyed bridge - west of the camp at the Tower. In addition, the commandant of the fortress gives the task of killing three dragons (if you have already cleared it of Imshel and the red templars). Hivernal lives on top of the first of three colosseums.
Element and resistance: Cold
Vulnerability: Fire

Tips: Vyuga often uses a massive area attack that freezes and deals damage over time. Takes off at least 3 times, freezing your breath while descending. Doesn't use defense, no cubs.

Kaltenzan

Level 21
Where to find: Emprise du Lyon, second Colosseum.
Element and resistance: Cold
Vulnerability: Fire
Tips: Has a fairly strong mass attack, summons at least two cubs. Flies away several times and uses defense.

Highland Destroyer

Level 23
Where to find: Emprise du Lyon, third Colosseum.
Element and resistance: Fire
Vulnerability: Cold
Tips: This dragon can set fire to an area en masse; before starting, circles are drawn on the ground. Even if you managed to run away from the affected area, her cubs may overtake you, so be careful. The Highlandsbane is the most powerful dragon in the game. Kicks in the defense. Don't forget to change clothes, because... Unlike the previous two, this dragon is fiery.

Dragon Age: Inquisition - all about dragons was last modified: January 12, 2015 by admin