Tank reservation scheme online. World of Tanks tank reservation scheme

Armor Inspector is mobile applications for the game World of Tanks, including versions for PC and Blitz. The application is available online at mobile platforms and on the computer.

Armor Inspector shows armor models (World of Tanks collage models), module and crew locations on many tanks, including the location of ammunition racks, fuel tanks, and engines. The application has a penetration calculator that helps you understand how and why you can penetrate an enemy tank.

There are also other functions besides the penetration calculator and module placement. In the application you can view appearance tanks with textures, full performance characteristics, calculate and show damage from landmines, damage from rams, etc. With Armor Inspector you can compare several WoT tanks and clearly see the differences in armor and performance characteristics.

how to use armor inspector

In the menu on the left you can select the operating mode of the application.

X-ray shows WoT armor models (collision models), the location of WoT modules and the appearance of tanks. Here you can also find out the thickness and type of each armor group.

The duel helps to understand the mechanics of breaking through WoT. Here you first need to select the tank that is shooting, then the enemy tank, and the application will be able to calculate the result of the shot at any selected point. Armor Inspector shows all vulnerabilities interactively.

Ramming is necessary to estimate the damage that each tank will receive during the ramming.

Don't forget to set the game version in Settings: PC, Blitz or Console.

You can get more information about usage by visiting.

it's free?

Basic functions can be used for free. The application is developed by two WoT players for WoT players. We do not receive any form of support from Wargaming, and we search and extract information from all versions of the game ourselves. It requires a lot of effort and time, and hosting this website and being able to download HD content and textures costs us money, which we pay out of pocket.

X-rays are available to everyone free of charge. High level tanks are blocked in the Duel. Ram mode is available for free only for one nation.

If you like the app, please visit. With your support, we will be able to update data for the application and work on new cool things.

Description

Information:
  • The application language is selected based on system settings.

What's new in version 2.5:

  • Blitz 3.1 data update.

QR code

Screenshots and videos

Description

Did the shell hit the gusli without causing damage? Did you hit the mask? Don't know where to shoot through heavy tanks? Don't know how to set the angle to E100?

How long can you tolerate this! Download this app quickly! It will explain to you all your non-penetrations and ricochets, teach you how to tank on a TT, and show you the weak points of any tank.

Over 300+ tanks to explore! Detailed information about each armor group on the tank, and, most importantly, displays the chance of penetrating any tank with the selected gun. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The application language is selected based on system settings.
  • The damage map from a HE projectile is constantly being built. The longer the picture is still, the more accurate the result.

What's new in version 2.5:

  • Blitz 3.1 data update.
  • HD textures! HD textures show the tank as it looks in the game. They are downloaded on request for each tank separately and require a network connection.
  • Photo. The button in the upper right corner allows you to hide the interface and view the tank on the entire screen. You can also take a screenshot, save it, send it by email, or get an imgur link.

QR code

Screenshots and videos

Description

Did the shell hit the gusli without causing damage? Did you hit the mask? Don't know where to shoot through heavy tanks? Don't know how to set the angle to E100?

How long can you tolerate this! Download this app quickly! It will explain to you all your non-penetrations and ricochets, teach you how to tank on a TT, and show you the weak points of any tank.

Over 300+ tanks to explore! Detailed information about each armor group on the tank, and, most importantly, displays the chance of penetrating any tank with the selected gun. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The damage map from a HE projectile is constantly being built. The longer the picture is still, the more accurate the result.

This application (service) is a product of third parties that are not related to Wargaming.net. Under no circumstances will Wargaming.net be responsible for the legality of the application (service) and will not compensate for losses caused by its use or inability to use it. However, please notify Wargaming.net immediately if you are aware that an application is infringing. intellectual property third parties or is otherwise illegal.

One of the important elements in battle, when you are fighting with enemy vehicles, is the armor scheme of World of Tanks tanks, it will allow you to find out the most protected places for your tank, they are all painted in different colors, each color corresponds to the thickness of the armor. As a rule, screens and the most poorly protected places are most often marked with pink shades. And the thickest armor is painted blue, most often for medium and heavy armor these are tracks or the frontal part, and the higher the thickness of the armor, the better.

An important factor for armor resistance is the inclination of the gun.

The higher the armor resistance of the main modules such as a caterpillar or roller, the less chance that a shell will hit your tank. For example, let’s take the Soviet KV-220 tank, which has only 80 mm of armor in the area of ​​the roller and caterpillars, one could say that it would be a piece of cake to penetrate it, but it has a wide armor plate slope of up to 60-70 degrees, which reduces the impact projectile at right angles to the minimum.

But the T-34, which has the largest armor on the forehead at 45 mm, makes almost no sense to shoot, because it has welded armor, which is laid in several seams, but as for the recesses near the machine guns, these are most likely weak points, so the same as the turning mechanism, which, as in most Soviet tanks can get jammed. The T34-85 modification has solid armor, but the hull itself leaves much to be desired.

The most protected place is the welded joint at the bottom, and the weakest place is where the machine gun and front recesses are located

Now let's go through the reservation scheme for foreign tanks. For comparison, let’s take a tank from the American and Swedish branches. From the Swedes, for the super test they brought to us a tank destroyer = self-propelled gun Ikv65 II medium tank, level 6, with a good powerful 90 mm gun, but with very weak armor, almost everything in this tank is highlighted in red, which gives a poor indicator of armor resistance. But the tank has good speed, so coupled with powerful gun Bofors, you can try to dodge enemy bullets.

The American T26E5 fares a little better with armor, due to the fact that it is already a heavy tank, with good accuracy and firepower of its guns. It’s not for nothing that this car is included in the premium level.

Players will be pleased with the high performance. However, despite its robust design, its armor plate is still worse than its competitor T32. The tracks and the rear part of the armor plate are well protected, but the side of the turret is rather weak. If you want to survive on such a tank, focus on the safety of the armor plates, they are best protected here.

We hope now that you understand what the World of Tanks tank reservation scheme is and how it differs, this will help you select the most optimal tank of your level for successful battles

Description

Information:
  • The application language is selected based on system settings.

What's new in version 2.5:

  • Blitz 3.1 data update.

QR code

Screenshots and videos

Description

Did the shell hit the gusli without causing damage? Did you hit the mask? Don't know where to shoot through heavy tanks? Don't know how to set the angle to E100?

How long can you tolerate this! Download this app quickly! It will explain to you all your non-penetrations and ricochets, teach you how to tank on a TT, and show you the weak points of any tank.

Over 300+ tanks to explore! Detailed information about each armor group on the tank, and, most importantly, displays the chance of penetrating any tank with the selected gun. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The application language is selected based on system settings.
  • The damage map from a HE projectile is constantly being built. The longer the picture is still, the more accurate the result.

What's new in version 2.5:

  • Blitz 3.1 data update.
  • HD textures! HD textures show the tank as it looks in the game. They are downloaded on request for each tank separately and require a network connection.
  • Photo. The button in the upper right corner allows you to hide the interface and view the tank on the entire screen. You can also take a screenshot, save it, send it by email, or get an imgur link.

QR code

Screenshots and videos

Description

Did the shell hit the gusli without causing damage? Did you hit the mask? Don't know where to shoot through heavy tanks? Don't know how to set the angle to E100?

How long can you tolerate this! Download this app quickly! It will explain to you all your non-penetrations and ricochets, teach you how to tank on a TT, and show you the weak points of any tank.

Over 300+ tanks to explore! Detailed information about each armor group on the tank, and, most importantly, displays the chance of penetrating any tank with the selected gun. Find out where you can penetrate any tank with your gun, and where they can penetrate you. Download this free application right now!

Information:
  • The damage map from a HE projectile is constantly being built. The longer the picture is still, the more accurate the result.

This application (service) is a product of third parties that are not related to Wargaming.net. Under no circumstances will Wargaming.net be responsible for the legality of the application (service) and will not compensate for losses caused by its use or inability to use it. However, please notify Wargaming.net immediately if you are aware that an application infringes the intellectual property rights of third parties or is otherwise unlawful.

Shooting and armor penetration - essential elements game mechanics. This article contains information about game parameters such as accuracy, armor penetration and damage.

Accuracy

Accuracy- a parameter of a weapon that characterizes its ability to send projectiles accurately to the target.

There are two aspects to the game related to accuracy:

Scatter shells when firing at 100 meters. Measured in meters. The spread depends on the skill of the gunner. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. Mixing time- aiming time, measured in seconds. This is a conditional parameter that was introduced for balance needs. That is, pointing the gun itself at the target is not enough; it is important to wait until the aiming circle finishes shrinking. Otherwise, the probability of a miss increases sharply. When the tank moves and the turret and barrel rotate, as well as after a shot, the sight “diverges,” that is, the aiming circle increases sharply and it is necessary to wait for the aim again. The convergence time is the time during which the convergence circle decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71).

It is also important to understand that in the game (without installing extraneous modifications) the convergence circle is displayed, and not the scatter circle - these two circles have completely different diameters and with very rare exceptions do not coincide with each other. In fact, the dispersion circle is smaller than the aiming circle (by several times) and the task of the aiming circle in the game is not to display the dispersion of shells, but to visualize the state of the gun and its gunner, whole, damaged, whether the gunner is reduced or reduced, whether he is healthy or shell-shocked, etc. .

How to increase gun accuracy

  • Install equipment Improved ventilation
  • The Brotherhood of War(approximately +2.5% to accuracy).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to accuracy - Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

How to speed up aiming

  • Install the gun with the highest aiming speed.
  • Upgrade the gunner's main specialty to 100%.
  • Install equipment Reinforced aiming drives(+10% to convergence speed).
  • Install equipment Vertical stabilizer(-20% to dispersion when moving the tank and turning the turret).
  • Install equipment Improved ventilation(approximately +2.5% convergence speed)
  • Upgrade your gunner's skill Smooth rotation of the tower(-7.5% to dispersion when rotating the turret).
  • Upgrade your driver mechanic's skills Smooth ride(-4% to dispersion when the tank moves).
  • Upgrade the skill of all crew members The Brotherhood of War(approximately +2.5% convergence speed).
  • Use equipment that gives +10% to all crew parameters for one battle, including about 5% to the aiming speed Extra ration, Chocolate, Cola box, Strong coffee, Pudding with tea, Improved diet, Onigiri.

Auto-targeting

When you press the right mouse button with the sight aimed at the enemy, auto-targeting is activated. It fixes the tank's barrel on the center of the enemy vehicle. This allows you to avoid aiming by eye, but at the same time it has a number of significant disadvantages. The fact is that the auto-aiming always aims at the center of the silhouette of the enemy tank, ignoring obstacles in the firing path, as well as the vector and speed of the enemy’s movement. In cases where only part of the enemy vehicle is visible in the sight or when the target is moving and anticipation is necessary, auto-aiming will not only not be useful, but moreover, it will guarantee a miss. Automatic aiming does not allow you to target the weak points of the enemy tank, therefore it is relatively of little use against high levels battles with precision guns and large well-armored tanks.

Automatic aiming is usually used in close combat during active maneuvers and when shooting at long distances at a stationary enemy.

Auto-targeting can be canceled by pressing E (by default) or by pressing the right mouse button again.

Detailed analysis of shooting mechanics

Armor penetration

Armor penetration- a weapon parameter characterizing its ability to penetrate the armor of enemy tanks. It is measured in millimeters and has a spread of ±25% relative to the average value. It is important to remember that the armor penetration indicated in the technical specifications is indicated for an armor plate located at an angle of 90 degrees to the direction of movement of the projectile. That is, the slope of the armor is not taken into account, while most tanks have sloped armor, which is much more difficult to penetrate. Also, the armor penetration indicated in the technical specifications is indicated at a distance of 100 m, and with increasing distance it decreases (relevant for sub-caliber and armor-piercing shells and not applicable for high-explosive/HESH and cumulative).

Armor

Each tank has armor. However, the thickness of the armor is not the same everywhere. In front it is as thick as possible. On the contrary, the back is thinnest. The roof and bottom of the tank are also very lightly armored. The armor is indicated in this format: frontal armor thickness/side armor thickness/stern armor thickness. And if the armor, for example, is 38/28/28, then a gun with a penetration capacity of 30 mm will generally be able to penetrate the stern and side, but not the forehead. Due to the 25% dispersion, the actual penetration of this weapon from shot to shot will vary from 22.5 to 37.5 mm.

It should be remembered that when specifying armor, its inclination is not taken into account. For example, the armor of the T-54 is 120 mm, the angle of inclination is 60°, and the normalization of the projectile is 4-5°. With such an inclination, the reduced armor thickness will be approximately 210 mm. However, even the thickest armor has its vulnerabilities. These include various hatches, machine gun nests, wheelhouses, joints, etc.

Non-penetration and ricochet

Each projectile has its own penetration threshold. And if it is smaller than the armor of the enemy tank, then the shell will not penetrate it. To do this, you need to aim at the most vulnerable places of the tank: the rear, sides and various protrusions and crevices. If this does not help, you can use high-explosive shells.

When shooting at a tank standing at an angle, there is a high probability of a ricochet. The boundary between penetration and rebound lies at an angle of 70°. If the caliber of the projectile exceeds the thickness of the armor more than 3 times, no ricochet occurs, but if it is doubled, the normalization of the projectile increases in proportion to the excess of the caliber of the gun over the thickness of the armor - and the projectile tries to penetrate the armor at any angle. So, for example, when firing from a 100mm gun with armor penetration 170, at an armor plate 30mm thick at an angle of 89.99 degrees, the normalization will increase to 23.33 degrees, and the reduced armor will be 30/cos(89.99-23.33) = 75.75mm of armor.

Detailed analysis of the mechanics of armor penetration

Attention! Update 0.8.6 introduces new penetration rules for cumulative projectiles:

The cumulative projectile can now ricochet when the projectile hits armor at an angle of 85 degrees or more. When a ricochet occurs, the penetration of tanks in World of Tanks by a ricocheted cumulative projectile does not decrease.

After the first penetration of the armor, the projectile begins to lose armor penetration at the following rate: 5% of the armor penetration remaining after penetration - per 10 cm of space traversed by the projectile (50% - per 1 meter of free space from the screen to the armor).

Also in update 0.8.6, the normalization of sub-caliber shells was reduced to 2°.

With update 0.9.3, ricocheting into another tank has become possible. After the second ricochet, the projectile disappears. You can find out the combat characteristics of any vehicle, for example, damage, armor, and identify penetration zones based on this, in the “Tanking” section in the World of Tanks Assistant application.

Damage

Damage- a weapon parameter characterizing its ability to cause damage to enemy tanks. Measured in units. It is important to remember that the damage indicated in the weapon’s performance characteristics is average and in fact varies within 25%, both up and down.

Location of weak points

The location of the various modules in the game is not indicated, but it completely corresponds to the real prototypes. Therefore, if in life the ammunition stowage was in the left corner of the rear of the tank, then in the game it will be there. But still, the weakest points of the tanks are located in approximately the same place:

  • The engine and fuel tank are usually located in the aft (rear) part of the tank.
  • The ammunition rack is located in the center of the hull or in the aft (rear) part of the turret.
  • To shoot down a tank's track, you need to shoot at the front or last roller.
  • The gun and triplexes are visible to the naked eye.
  • The commander, as a rule, is located in the turret and can be incapacitated by a hit on the commander's turret.
  • The mechanical drive sits in the front of the machine body.
  • The loader and gunner are located in the front or center of the turret.

Damage by modules

Shooting at modules has its own characteristics. Often when modules are hit, damage goes to them, but not to the tank itself. Each module has its own strength points (health units). If they are completely removed (critical damage), the module stops working and it will take some time to restore it. The module's health units are not fully restored, but only up to 50%. It remains damaged and may not perform as well. Accordingly, it will be easier to break the same module in the future. If new damage is caused to the module during repair, health points are removed and repair continues up to 50%. That is, if a tank with a removed track continues to be hit by the same track, then it will be repaired constantly (or until the tank is destroyed).

The repair kit restores the health points of the damaged module to 100%.

Engine If the module is damaged or after restoration maximum speed movement is reduced. If the damage is critical, movement is impossible. Each engine damage can cause a fire with the probability specified in the engine description (10-40%). Chance of damage: 45% Caterpillar When the module is damaged, the chance of rupture increases. If the damage is critical, movement is impossible. Ammunition stowage If the module is damaged, the reload time increases. If the damage is critical, the tank is destroyed. At the same time, the number of shells in the ammunition rack does not affect the chance of its explosion. Only empty ammunition racks do not explode. Chance of damage: 27% Tank If the module is damaged, no penalties are imposed. When the tank is critically damaged, a fire starts. Chance of damage: 45% Triplex If the module is damaged or after restoration, no penalties are imposed. When critically damaged, visibility range is reduced by 50%. Chance of damage: 45% Radio station If the module is damaged, the communication radius is halved. Chance of damage: 45% Gun When the module is damaged or after restoration, firing accuracy decreases. If the damage is critical, firing the gun and changing its declination are impossible. Chance of damage: 33% Turret rotation mechanism When the module is damaged or after restoration, the rotation speed of the turret is reduced. If the damage is critical, the turret cannot rotate. Chance of Damage: 45%

Crew damage

Unlike tank modules, the crew does not have health points. The tanker can be either healthy or shell-shocked. A knocked out tanker can be returned to duty by using a first aid kit. Concussion of all crew members is equivalent to the destruction of the tank. When one of the crew members is disabled, all effects from additional skills and abilities learned by him disappear. For example, when the commander is concussed, the “Sixth Sense” light stops working. In addition, in cases where:

The commander is shell-shocked - visibility is reduced by half, and the commander's bonus ceases to apply. The mechanical drive is shell-shocked - the speed of movement and turns is reduced by half. The gunner is shell-shocked - the spread doubles, the turret traverse speed is halved. The loader is shell-shocked - the reload speed is halved. The radio operator is shell-shocked - the communication radius is halved. Chance of crew member being concussed: 33%

Detailed analysis of the mechanics of module damage

Tanking Basics