Dragon Age: Inquisition - Walkthrough: Companions - Recruitment. Walkthrough - Act III: Minor Quests Quests dragon age inquisition

(You receive this quest from a letter in your estate. Bring home the aristocrat's daughter Orlanna, who was kidnapped by bandits.)
In version 1.01, the quest is glitched and cannot be completed. The Bandit Leader appears in the Ragged Coast at a small dead end along the northern road, but is not marked by a quest marker and cannot be spoken to.

Beware of the Dog

(You only get this quest if you have the Black Emporium add-on installed, where you get your own mabari.)
Go to the bedroom in your house and you will see that your dog has apprehended a burglar. You can deal with the unlucky burglar as you wish - let him go, send him to prison, set a dog on him - this has no visible consequences.

The Last Holdouts

(We can only receive this quest if, at the beginning of the third act, in the dispute between Orsino and Meredith, you sided with Meredith.)
The innkeeper in the "Hangman" will inform you that certain gentlemen want to talk with you. Head to the back rooms of the tavern. You will receive the task of dealing with the fugitive Blood Mages.
Go to the Cloaca and deal with all the Blood Mages in the Vault. After this, you will find a letter from Ser Mettin at your home. Following the letter, go to the Broken Mountain, namely, to its part with the elven cemetery. Deal with your opponents with the help of the templars and then decide what to do with the surviving magicians. If you disagree with Ser Mettin, he will attack you (Agatha will help you in this case). This will complete this quest.

A Noble Agenda

(In contrast to the previous quest, you will only receive this task if you opposed Meredith during the dispute between Orsino and Meredith at the beginning of the third act.)
This quest is given to you by Ser Marlane in the High City. Go to Cloaca, deal with the templars and mercenaries. Repeat the same in the Lower City.
After this, you will receive a letter in which you are asked to guard Sera Marlane during a secret meeting in the Lower City at night. Go there and deal with the enemies attacking her. This will complete your quest.

King Alistair

A small quest, the main task of which is a cameo with Alistair and Bann Tegan. You can only get it if Alistair became King of Ferelden in the imported game.

You receive this quest from a letter in your estate. Go to the viceroy's palace, listen to the conversation between Alistair and Meredith and talk to him after that.

The Lost Swords

This quest is given to you in the High City by a Qunari named Taarbas. Find for him ten swords of the dead Qunari, which are scattered throughout Kirkwall and even beyond:
    1. Sold in the shop of the gunsmith Corval in the Upper City, under the label “miscellaneous”.
    2. Sold in a gunsmith's shop in the Lower City, under the "miscellaneous" label.
    3. Sold in the gunsmith's shop in Casemates, under the "miscellaneous" label.
    4. Lies in a pile of stones in the night Lower City, in the foundry area (the southernmost part of the map).
    5. Lies in a box in Anders' hospital.
    6. In the mansion of the Counts de Lance, where you go during the story quest “On the Free,” in a chest in the northeastern part (room with traps).
    7. In Porto at night in a locked chest (master class) in the warehouse area.
    8. In Porto at night on a skeleton in the office of the port master.
    9. Torn Shore, a skeleton not far from the merchant, not far from the former Tal-Vashot cave.
    10. Lies in a pile of bones on the Ragged Coast, along the northern road.
If you refuse the reward, you will receive 1200 experience points for each sword. If you demand money, you will receive 30 silver coins for each sword, but only 100 experience points.
If you did not demand money, then after giving Taarbas the last sword he will reward you with a weapon, which varies depending on the class of your character (staff for a mage, bow for an archer, etc.)

The Pride Unbound

Find three Avergan scrolls pointing to the “secret lairs” of various undead - the so-called Aspects.
You can find a scroll indicating the lair of the First Aspect on the Ragged Coast, in the first dead end on the southern road. After finding the scroll, an indication of the Secret Lair will appear on our map, marked with a cross. Go there and deal with a group of undead led by the Secret Horror of Medan.
A scroll indicating the location of the Second Aspect is located on the Broken Mountain, on the side of the Dalish camp. Literally a few steps southeast of the entrance to the cave leading to the elven cemetery, look behind the low stone wall - the scroll is sometimes difficult to see unless you get close to it. The place indicated by the cross is already on the side of the elven cemetery. Get ready for a rather lengthy battle - in addition to several waves of undead, you will have to fight two strong revenants - Beacon and Gifr - and a living dead man named Bismor.
The scroll indicating the Third Aspect is located on the Broken Mountain, not far from the entrance to the Dalish camp - where the assassins attacked you during the quest “Kill of Ravens”. After this, go to the place marked with a cross, which is located on the same map, in the northern part of the eastern path from the Dalish camp. This time you will have to fight the Secret Horror without a name and his minions.

After you have discovered all three scrolls, you will see new entry- look for the Secret Lair in the Cloaca. The entrance to it is located near Anders' hospital - in the same place where in the first act you entered the basement of your estate.
There is practically nothing in this lair except a huge hall where you will have to fight Hibris - the Demon of Pride - and several waves of demons and Shadows, which he will call to his aid. Keep a close eye on Hibris and try to avoid stepping on the light blue glowing circle that he casts from time to time. This spell does a lot of damage, but fortunately it takes time, so you will be able to get out of the danger zone if you notice it in time.
Defeating Hibris will complete this quest and give you the Demon Slayer achievement.

Street Sweep

Similar to similar quests in the first and second acts. Clear Kirkwall at night from the gangs infesting it and receive a reward from a Friend in the night "Hangman".

Red Run Streets

Once you have destroyed enough Scarlet Weaver gangs in the night High City, the location of their base will be revealed. Go there and destroy the leader of the Bloodletters and his minions. Be careful - there are many magicians among this gang.

Almost Need/Kind of Want

Similar to the previous one - clear the night Lower City from the mysterious “Her Followers”, and then go to their base in one of the alleys. There are no magicians among the gang, but its leader turns out to be the demon of desire Hunker (you can remove a beautiful dagger from her, which appears in the Codex).

Reigning It In

Deal with the slave gangs in the night Port and go to the alley, where their leader Beater Jess Varwell is located with the remaining members of the gang. This is a magician, so be careful.

If you have dealt with all the gangs, then the mysterious “Friend”, in addition to money, will give you a one-handed ax as a reward and leave, revealing in parting that she belongs to the organization “Friends of Red Jenny”. If you played Inception, you may remember this name.

Heavenly Wrath

Let's watch the video. We follow Cassandra towards the gap, sometimes falling to our knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet the first enemy in his hands with a weapon (it will lie next to the wreckage of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf renegade named Solas, who will use our marked hand to close the gap. After the dialogue, break through further.

In the next battle, a tactical camera and training on it will open to you. Deal with demons. Don't rush up the stairs. Better explore the two houses and go to the other end of the icy lake. After this you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill the demons and close it.

At the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - you fight your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of Pride

We will have to fight this boss. We work with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will summon a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability by affecting the Veil. He will also perform this trick at 50% and 25% health. After defeating the boss, click on Break and watch the video.

The danger is not over

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street who considers us the Herald of Andraste. We go to the church to meet Cassandra. Inside, Chancellor Roderick and the seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk through the Vault and familiarize yourself with its inhabitants during the side quest “The Best of the Best”. After this, you can return to the church and take on the first task. We are introduced to our advisors and invited to the command table to accept our first assignment. We go to the Ferelden side and select the task “Reconnaissance of the Inner Lands” for 1 influence point. Here we will need to help Giselle’s mother, who asked Leliana to meet with us.

Hinterlands

The intelligence officer will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for your help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this we need to gain 4 influence points.

We speak with Corporal Veil on the hill and receive a brief report on the situation in this location. First you need to visit the Trainer Dennett and ask for horses for the Inquisition, and after that you can take on side quests, increase influence and gain experience for Val Ruyao.

Val Ruyao

Operation cost: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the clergy. They will be interrupted by the templars, who will hit one of the church servants and express disrespect for the Inquisition. Cassandra will notice that something is fishy here.

We have nothing to do here, so let's leave. At the exit from the city, the supreme sorceress Fiona will contact us and invite us to Redcliffe to negotiate with the magicians.

By secret

We return to the shelter and discuss the possibility of a magical union with our advisors. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free magicians have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Master Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be ill in order to get his father out and give us a note.

We follow the advice from the note and go to church. There will be a magician fighting demons. We help him fight off the demons, and then close the curtain. The magician's name is Dorian and he is from Tevinter. He will tell you about the plans of his former teacher, and from Felix, who has arrived in time, he will tell you about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the task “Tempting Whispers” will become available on the strategy table.

Important! Go to the shelter and decide who to turn to for help. Mages or Templars? There will be a separate quest for each, but after completing one of them, you will no longer be able to take on the second.

Tempting whisper

Attention! After this operation, the magicians will take your side.

We begin to come up with a plan to help the magicians. We need to personally meet with Alexius and distract him with “negotiations”, and at this moment Leliana’s scouts will penetrate the castle and deal with the master’s guards. While discussing the plan, Dorian comes in and offers his help.

Alexius will not heed competent arguments and will try to attack us, but the agents of the Inquisition will have already killed all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we will find ourselves in the lower chambers of Redcliffe Castle with only Dorian. Our satellites will disappear somewhere. We kill the Venatori and ask questions to Dorian. It turns out that we moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill the two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been absent for a whole year, and she will also say that Leliana is here. Get out of here and go to left side. Go down and there you will find your lost companions.

Having gathered your partners, return to the main hall. There will already be guards there who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hanley there. He drops a purple dagger, Spiritual Bleeder.

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to Alexius's throne room. Along the way we kill the demons and close the curtain. There will be a couple more demons at the pier, as well as supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing you can see Connor burning himself alive to destroy the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill the Venatori, demons and close the gap. The door to the throne room is closed with magic. To open it you need to collect five fragments of red lyrium. Go to the markers, kill the Venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a curtain. Kill the demons and close it. He will repeat the same trick when his health drops to 25%.

After his death, we will receive a staff and an amulet, thanks to which we will find ourselves in our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will undo all of Alexius’ actions.

Queen Anora will come to the light (actually it depends on who you transferred power over Ferelden to in the first part) and expel the magicians from her lands. Now we can take them under our care. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Cost of the plot operation: 15 influence points.

Attention! After this operation, the templars will take your side.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the Terinfal citadel. On the approaches to the citadel we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You don’t have to go through, but go straight to the main thing. The Lord Seeker will not be there, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further to the Lord Seeker.

In the place of the Lord Seeker there will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and look at the demon's obsessions. Avoid traps and after a while you will meet a good spirit named Cole, who will volunteer to help us in the battle against the demon. We follow his advice. We go to the prisons and, on Cole’s advice, light four curtain fires. This will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We go through the castle to the place where we were attacked by the demon of envy in reality. After this we will be freed from his influence, and he will escape.

Demonic dogma. Discover three secrets of the Demon of Envy to increase your stats. First for closed door(only a robber can hack), the second one is in the tavern on the second floor,

We need to find lieutenants and lyrium for the ritual. You must also keep an eye on the hall's retention meter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the condition of the main hall increases slightly. Return to the Great Hall from the barracks, lower the stairs and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the area and enter the room in which you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk with Baris, who will perform a ritual to remove the protective barrier. We protect him and his lieutenants from the Red Templars during the ritual.

After removing the barrier, replenish your supplies and go fight the boss.

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

It will burn in your hearts...

Cost of the plot operation: 1 influence point.

We watch a video in which we close the Gap using the forces of the allies. In connection with such an event, a holiday was organized, which will be interrupted by the remaining unattended enemy forces (magicians or templars, depending on whose side you took). There will be a messenger at the gate - Dorian (if you took the side of the templars) or Cole (if you took the side of the magicians). He will tell you about the leader of the attack, and we will also see the Elder, whose plans we destroyed.

Protect the northern trebuchet from enemies and move on to the southern one to repair it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get into his house so that he can pick up the necessary things. Once outside the gate, help everyone who is in trouble and go to Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they may burn or explode.

Chancellor Roderick will tell you about a secret path through which everyone can escape. We need to distract the Elder and his Dragon. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, we fight the boss (the boss depends on whose side you took). After defeating the boss, bring the trebuchet to the end and watch the video.

We will wake up in a cave. Here we will have a new ability, “Rupture Mark,” which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and leave the cave. We just go to the marker and thereby we will catch up with our people.

Let's watch the video. We now lead the Inquisition.

Talk to Varric on the fortress wall and he will introduce us to Hawk. Before meeting Hawke, you can customize her appearance or leave it as it was in the game. Hawk will tell you about the gray guards and offer to find her friend Alistair (there may be another guard in Alistair’s place, it all depends on your actions in previous parts). After this, the story mission “There Lies an Abyss” will open.

After this, talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent an assassination attempt. After this, the story mission “Evil Eyes and Evil Hearts” will open.

There lies an abyss

Cost of the plot operation: 8 influence points (for opening Crestwood) + 8 influence points (for opening the Western Reach) + 20 influence points for storming the Adamant fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to fight your way through the red templars and the dead crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have orders to capture the Guardian we are looking for. It seems like something strange is really going on with the order.

There will also be demons and dead people at the village gates. But we'll take care of this a little later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. Let's go with him/her (depending on who you played in the last part) to meet the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard, Commander Clarel, has gone crazy and is up to something. But to do this, he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to meet with the Guardian and Hawk, who are waiting for us near the fort. At the fort we see that the gray guards have begun to practice blood magic and sacrifice their people to summon demons. They were deceived by the promise that an army of demons would help clear the Deep Roads and thereby prevent future Pestilence from occurring. Now, almost all the guards are under the influence of Corypheus, and even demons who can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

The most important blood mage, Erimond, was able to escape and we need to follow on his heels. The guard will point to the Adamant fortress. There will also be guards, demons and all the commanders in chief of this parade.

Return to Skyhold and, using the command table, begin the assault on the Gray Warden fortress.

We watch the video and clear the yard. After this, we talk to Cullen and rush to the walls to kill enemies together with Alistair. Kill the enemies in another courtyard and go to the main courtyard. There, help normal guards fight off magicians and demons, and then decide what to do with them. You can kill them or leave them alone and move on to the walls. Then it will be linear. Kill your enemies and move on. You can capture the fortifications on the walls or go straight to Clarel. I advise you to take it, experience is never superfluous. Near the first fortification there will be a demon of wrath with guards. Kill them and move on.

Around the second there will be a demon of pride and demons of despair. Kill the demons of despair and switch to a stronger demon. After this, Hawk will ask what she should do. Go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third there will also be a demon and ghosts. Kill them, collect the rewards and go to Clarel. In the narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

This is interesting: remember the girl the guards saved in Crestwood? If you talk to her in the village after this and allow her to join the guards in the Order, then she will be sacrificed instead of this old man.

Try to reason with the guards and Clarel. You can immediately attack them and then you will have to fight with the guards and demons, or try to tell them the whole truth and then some of the guards will come over to your side in the battle with the demons and maddened magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported into the shadows. Turn right and use the search to activate the side quest “Fears of Dreamers.” On the marks there will be fears of spirits in the shadows, we find them by searching, select them and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the task, which is completed almost before we leave the Shadow, we will receive a “sketch of the archmage’s staff” and “essence of perfection.”

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or what appears to be a High Priestess. She will say that first we need to get our memories back, and then get out of the shadows by trying to kill the demon called Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate platform. Clear it of demons and increase your agility by +1.

Go to the High Priestess, kill the demons and restore another piece of memory. We watch the cutscene, fight off the enemies and go to the Spirit, who will destroy the barrier. Along the way there will be a mirror that gives +1 to willpower. Go to the next barrier and kill the demons so that the barrier goes down. Follow the Spirit again, who will lead us to the boss.

Edge of Nightmare

In this fight, Hawk and Alistair will be stunned.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summons spiders. Also, the boss puts barriers on himself, but not so often, so you can relax.

When the boss's health reaches 25%, he will begin to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the quest will be completed.

Evil eyes and evil hearts

Cost of the plot operation: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on our suits and go to the Winter Palace.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the court's location drops to zero, you will be kicked out of the ball and the mission will fail. There will be various tasks scattered around the palace that can increase your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 to your favor.

Notes: at the ball there will be secrets, coins - whims and stone galls. Secrets and coins increase your influence at court. I advise you to leave the stone Gauls for the imperial court to dig up dirt on Selina.

Don't rush to go to the ball. Hack the two side vaults, the figurine and the key to which will be on the second floor (search using search V). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future.

After talking with Selina, you can listen to rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will tell you about the renegade surrounded by Selina, so you need to be careful. Now you have access to the guest wing, go there and try to pay attention to anything suspicious. After this, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain into which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you don’t get lost at the court and you don’t lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and solve the urn puzzle before returning to the ball. Light the urns at the end of each row and go down for the trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the Empress's advisor. It will be Morrigan, who will tell us about the Tevinter spy and give us the key to the human room. Let's go there.

There will be a lot of corpses there. There will also be a Gaul figurine and a book. To pick them up, jump onto the boxes, and from there onto the beams and take everything you need. We go out into the garden and find the adviser killed with a knife with the coat of arms of Gaspar's house, and then we fight off the Venatori. We need to find the jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Trophy Hall. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Trophy Hall.

Make a save after the conversation, as there will be a difficult choice here. Also, you must complete all side quests, because you will no longer be able to return to them after infiltrating the imperial wing.

Visit the imperial wing to dig up dirt on Briala and Gaspar. Remember when I said you need to save the stone galls? Just for this moment. Open the first side door and there you will find the soldier Gaspard, who was framed by Empress Selina. Climb the stairs and go to the first door from which you can hear cries for help. You will scare off the killer and learn from the elf that Briala sent her here. From here, go to Gaspar’s man and run into an ambush from Duchess Florianna. You will fight with archers and demons. You can use the Break Mark ability to even the odds. Having cleared the territory, close the curtain and free the man Gaspar, who will tell all his plans.

Make your way to your advisors through groups of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianne to attack, arrest her, or publicly reveal her plans.

In the first and second cases, you will have to fight with her and her minions.

But the third case will be available if you have achieved a high yard location (90 - 100 points). Then you can publicly accuse Duchess Floriann, and then let the guards take her away or execute her yourself.

After this, a conversation will take place with Selina, Gaspar and Briala. If you have done everything as written here, then you can grab them by the throat and force them to work together for the good of Orlais.

Fruits of Pride

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact and thwart Corypheus's plans to penetrate the Shadow.

Warning: The side quest "Befor the Down" will automatically end when you start the quest "Fruits of Pride". Therefore, complete this task before starting "Fruits of Pride" on the strategy map.

Arbor Wilderness

You will be briefly introduced to the situation and sent into battle. Leave the camp and go southwest. There you will see your allies fighting with enemies. Help them and move on. You will reach a river where there will be many enemies. Clear the river outpost and go around the river. You will go out to your allies again. Help them and move on. Thanks to this, you will find yourself in the main templar camp. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and forest elves who have come to the light.

Mythal Temple

As we approach the temple, we see that Corypheus is torn apart by magic, but he is resurrected from the corpse of a dead guard and calls the archdemon for help. We run into the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Go back down to the central platform and watch the video.

You need to solve a small puzzle to move on. The point of this puzzle is: don't step in the same place twice. Turn left, then right and go to the end. After that, step on the adjacent tile, and from there on the opposite one, and repeat until you reach the final tile on this side. After that, walk along the remaining tiles and the door will shine, which means that we can go further.

We go through the door and deal with Calpernia's minions. Then we will have a choice: continue the ritual or pursue Calpernia.

You can go down to the crypts even after performing the ritual. Just jump into the hole and fight the Venatori. The only thing worth coming here for after completing the ritual are runes and a couple of sketches for armor. You will still end up in a room with elves when you exit the ancient crypts. If you haven't completed the ritual, they won't offer you an alliance.

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal Temple. The most difficult riddle will be with the lever. Get to the lever, pull it and go along the left half almost to the end. It is necessary that there are two free cells left on the right half. After that, pull the lever and go to the end. If you did everything correctly, you will be left with four central cells. Step onto the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The final puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without the debris. Activate all the way, but leave four spaces on different sides at the end of the puzzle so you can move to the other side. On the other side we reach the middle and jump down onto one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be greeted by ancient elves who destroyed the shell of Corypheus at the temple gates. They will appreciate your knowledge of rituals and offer assistance.

If you accept their help, you will not fight your way to the source while fighting the elves and Venatori. The elves will give a guide who will take us through secret doors to source. You will only uncover your weapon once, near the entrance to the source.

If you refuse their help or want to take possession of the source, they will attack you and you will have to make your way to the source fighting the elves and Venatori.

In all cases, Morrigan flies away after the leader of the ancient elves to prevent the destruction of the source.

Having reached the Source of Sorrow, go down from the balcony and fight the boss. If you accepted the help of the elves, they will help in the fight with the boss.

If you accepted the templars, you will fight Calpernia. Calpernia will be with the Red Templars and the Venatori. The boss loves to teleport and shower the battle area with fiery runes. Sometimes, she will summon demons to help her in battle against you.

If you accepted the magicians, you will fight with Samson. He and his Red Templars are specialists in close combat. They hit hard and have a lot of health, but no barriers. Samson is not susceptible to anything, and his templars cannot stand fire. So deal with the templars first, and then switch to Samson.

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the spring? You or Morrigan? This will not change the gameplay and will not give new strength, but it will have a further impact on the story. Watch the last video and be transported to Skyhold. This will complete the task.

The last act.

Operation Cost: This operation will not appear on the Strategic Command map.

First you must prepare your squad. You will encounter a dragon that is very strong in the element of fire, has a vulnerability to cold and is very high stability to the fire. So what should you do? Right. Make cold runes and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute the skills of one of your mages into the cold branch to make it easier to fight the dragon. The robbers are too soft for this fight. If your squad consists of two warriors and two magicians, then good. If you are a robber yourself, then take one warrior and two magicians.

You need to talk to Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be there, who will say that the witch chased her son into Eluvian. We go there and find ourselves in the Shadow. Morrigan will be in the shadows and will ask us to find our son. Her son will be at the end of the shadow. Along with him will be Flemeth, who is actually Mythal. Yes, yes, this is the confusing universe of Thedas. Flemeth will tell you about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

Note: the battle with the dragon can be avoided if Morrigan drinks from the spring, not the Inquisitor.

We go to the altar and summon the dragon for a fight. The dragon is vulnerable to cold and is immune to paralysis, stun and fear. The dragon has over 200,000 health (depending on the difficulty level and player level), but you need to remove 50% and the battle will end. The boss is similar to all previous dragons. He stomps and paws in close combat. His only difference: he very often jumps from one point to another during the battle. However, it has no armor or barrier, so all your attacks will hit its carcass.

His strongest attack is that he leans on his hind legs and begins to flap his wings vigorously. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivienne, then place barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a fireball, which sets fire to the area he hits. Try to dodge it and avoid standing in that area.

Try to pay attention to the dragon's legs. Damage his legs so that he jumps around the map less, and then switch to his weak point - his head. After the dragon loses 50% of its health, the battle will end. Take the equipment from the chest and return to Skyhold.

Marvel at the perfection...

Operation cost: 0 influence points. We need to finish off Corypheus before he gains strength and gathers a new army.

Attention! You will be able to play after killing the last boss in this task. All quests related to the Inquisitor's companions will be cancelled, including quests of a romantic nature. When you are ready for the final mission, go to the command table and begin the mission.

Now you need to talk to your advisers at command headquarters. Corypheus will attack Skyhold during the conversation. The time has come to deal with him.

He will have more than 100,000 health (depending on the difficulty level and player level). At first he will hit you with spells, regular and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height he will attack with a spell. Try to quickly get to him and knock down the barrier to force him into close combat again. As soon as his health drops to 75% or below, he will teleport even higher again. Go to him and don’t forget to replenish supplies from the cache, and then go to the boss and fight him again. When his health drops to 50%, watch the video and fight the second boss.

Red Dragon

This dragon is not very susceptible to cold, but is not particularly protected from fire either. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% of its health. As soon as the dragon has 10% left, we watch a video where we kill it, and Corypheus falls more and more into madness.

Corypheus again

Use the cache and go up to the boss. He begins to cast barriers on himself when he loses about 10-15% of his health. He added two more skills to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here you either hide behind the pillars, or go behind his back, or put up a barrier and catch it all in his face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him up a bit, and then hide behind the pillars to avoid being hit by a massive spell. Towards the end of the battle, he will teleport himself to the center and heal by 50%. After this, he will not create barriers and will teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all our partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!



Cassandra, Varric and Solas join you in the Prologue. You will not have the opportunity to refuse their company.

Unlike these three, you can refuse to recruit any of the following associates.

Vivien


After the scene with Lord Seeker Lucius during the quest “The Danger Has Not Passed” in Val Royeaux at the Summer Market, an envoy from the Circle of Magicians will appear who will give you an invitation to a party on behalf of a certain sorceress Vivien. This will give you the quest "Imperial Enchantress". Go to the indicated location (you need to go to the world map for this). After you watch the video and decide what to do with your opponent, Vivien will offer you her services.

Iron Bull


The quest “Captain Bulls” will appear in your journal after returning from Val Royeaux and talking with your advisors. Leave the Church and talk to the mercenary messenger - Cream. He will invite you to a meeting with the leader of their group, Iron Bull. Iron Bull is on Storm Coast very close to your first camp. Talk to him and you can recruit him as an ally, and the rest of his mercenaries will join the Inquisition as an additional military unit.

Sulfur


After you witness a strange meeting between Lord Seeker Lucius and the Reverend Mother Evara, following the quest “The Danger Has Not Passed,” just a few minutes later, while exploring the Summer Market, an arrow with a mysterious message will pierce the ground under your nose. This will activate the quest "Red Jenny's Friend".

According to the message, look for "red clothes" in the market, on the pier and in the tavern. Go to the designated places and look for the red scarf on the floor - to do this you need to activate the search button. It's not as difficult as it seems - the right place is marked with a quest marker, so you'll always have an idea of ​​where exactly to start your search. In addition, the red scarf is quite bright and attracts attention. (But you still need to press the search button to activate it.) The tavern and pier are located on the same level, but the desired market is on the top - go to the map to be transported to the desired location (map levels can be changed in the upper right corner ). After you find all three messages, you will receive a key and a new location that you can visit by opening the world map. Go there, watch the video, kill the enemies that appear and make a decision whether or not to take an unexpected ally as your permanent companion.

Blackwall


After your return from Val Royeaux, Leliana will share with you her concerns about the strange disappearance of the Gray Wardens in Ferelden and Orlais. This will give you the Lone Guardian Quest. Go to the place marked on the map of the Hinterlands and help To the Gray Warden with his “recruits” to fight off the attackers. After this, you will have the opportunity to get him as an ally.

Cole


You meet Cole during the quest "Defenders of Justice", although he will not join you during this stage of the quest. Cole himself will find you after completing the quest and you will have the opportunity to recruit him into your group.
If you did not follow the path of the templars and chose instead the quest “Tempting Whispers”, then Cole will find you when you start the next story quest, tell you what happened to the templars, and offer his services.

Dorian


Recruiting Dorian is virtually the same as recruiting Cole, except that you must go the mage route and choose the Tempting Whispers quest to meet him. (Theoretically, you can meet him and still choose the templars, since you can visit Redcliffe and talk to the mages before you get to the "point of no return". The point of no return for these two quests is the moment they both become available on your map of military operations.)

If you chose the quest “Tempting Whispers”, then Dorian will accompany you during this quest, and after it you will have the opportunity to recruit him for good. If you chose the “Defenders of Justice” quest, then, like Cole, Dorian will appear in the Vault himself at the beginning of your next story quest, tell you what happened to the magicians in Redcliffe, and offer his services.